Wednesday, March 1

Grey Area, Volume Five

We're already up to Volume Five of our Grey Area series. If you've been under a rock since we launched this project, Grey Area is a joint label collaboration between Auxiliary and Horo. Volume Five is possibly the strongest release to date in this series.

Pre-order the vinyl now:

Tuesday, February 28

Tuesday, February 7

New ambient mix in the form of a podcast for Unrush.

It's been a while since I've recorded an all ambient mix (yes, I will do a new Deep Space Mix at some point, before anyone asks), so this was a good time to showcase a lot of recent ambient music I've been enjoying. There's a new track from myself in there, which will be on a future release on Auxiliary, plus another exclusive also. I'll give Unrush a tracklist to publish in the next week or two, but for now just sit back and relax and not worry about who and what you're hearing.

Article/small feature:

Wednesday, January 18


First two releases of the year come in the form of some atmospheric Grey Area/170 stuff on Zone Of Avoidance on Veil. Soundcloud audio below and pre-order here:

The second is an EP of 3/4 techno for the highly regarded ARTS label. Already in talks about a follow up for the label, but for now, check out Internal Software below.

Zone Of Avoidance will be out Feb 24th and Internal Software a few weeks earlier on the 3rd.

Thursday, November 10

New releases

AUXCD010 - Sam KDC - Cycles of Perspective


HOROEX2 - ASC - Geocentric Systems


Friday, October 28

Tuesday, September 20

AUX015 - ASC / AUX016 - Acronym

Two new releases forthcoming on Auxiliary that are now available to pre-order. First up is a new offering from myself and secondly we welcome Acronym to the Auxiliary stable.  Have a listen here:

Pre-order here:

Tuesday, September 6

Saturday, August 27

Colours Fade

I decided to put together two compilations of tracks written between 2011 and 2012 mainly. That specific time was very rich in creativity for me and resulted in a lot of music being made. Unfortunately, not everything I write can come out.  This is sometimes a good thing, as it weeds out the tracks that perhaps aren't as good as others, but this period was different I felt. Upon listening to the tracks presented in these compilations, you'll hear the standard and quality is on par with pretty much everything that I released around that time.  I lovingly went through my hard drive and selected 8 tracks per volume that I felt would make a cohesive listen, as well as presenting them in the best manner. So without saying too much more, go and buy them both here:

ASC Bandcamp

Friday, August 26

Auxcast:Phase Three - Episode Six

Click the 'Auxcast' link in the Pages section on the left for download links. iTunes subscribers, it'll be up ASAP.

Sunday, August 21

DPC latency

The main reason for this post is to share a solution to a problem that others out there may be experiencing also.

Recently, I started to get audio crackles and pops when using certain programs. I couldn't figure it out, and it was starting to drive me crazy.  Initially, I thought it might be related to IRQ conflicts, as I had an EVGA GTX 770 video card sharing the same IRQ as one of my RME Multiface units and an Intel controller on the motherboard. Upon further research, I realised that hasn't really been a thing since Windows XP, so time to turn my attention elsehwere.  Further down the rabbit hole, I find out about DPC timing and latency issues.  I grabbed a bunch of programs, but the main one I used was DPCLat, as this shows a regular interval of spikes in timing.  Another program I should mention was LatencyMon, which lists the offending drivers causing the issues.

So it turned out I was barking up the right tree with the IRQ conflict, when it turned out that the Nvidia drivers for the video card were causing DPC spikes around 1000-1500 micro seconds at every interval recorded.  I removed the driver in device manager and chose the Microsoft display adapter just to test the issue.  DPC timing when down to a steady 9 micro seconds!  I opened up Renoise and tested out something I'd been working on that had produced these audio crackles and artifacts, and was overjoyed when I couldn't reproduce them, but the DPC was still higher than it should be.  Turns out disabling the network adapter solved this issue and everything was running smoothly. Problem now was that I could only run one screen at a time using the Microsoft driver. Time to fix that issue by putting the previous video card I was using before the Nvidia.

Originally, I was using an old Radeon HD 6750 in this new machine, as all I needed was something that could run two DVI monitors and a third via an active display port adapter.  I didn't need anything too powerful since this machine was solely going to be used for music. I got the audio issues when I had the Radeon HD 6750 installed, which led me to swap it out for the GTX 770 I'd just replaced in my net/gaming machine with a lovely new GTX 1080 (woo!).  I uninstalled all the AMD drivers before I installed the GTX 770 and then uninstalled all the Nvidia drivers before going back to this.  Upon restart, Windows 10 picked up all three monitors and booted into the OS with no display issues, which I thought was strange, as usualy you'd have to go and set it all up again with downloading drivers.  I checked device manager and under display adapter, it said AMD Radeon HD 6750.  So I'm guessing that either Windows didn't uninstall EVERYTHING when running the AMD uninstaller program, or it rolled back to a driver that had been used previously. So now, none of the Catalyst Control Centre software or any of the other stuff that comes with the AMD driver installer is on the machine and I'm having no more issues, so I can only think that something that got installed with that package was causing the issue in the first place. It's also worth noting that now this is all working, there's nothing sharing an IRQ with either of the RME Multiface's installed on the machine, via their PCI cards. 

Anyway, I'm not touching any of the drivers or updating them from here on out!  Hope this helped anyone who's been scratching their heads over something similar.

Tuesday, August 2

Near Death

I got a message from Kent at Orthogonal Games initially asking me how he would go about licensing some of my music from Time Heals All and Truth Be Told, to name a few. The discussion then changed to the possibility of me providing a brand new score especially for the game. I'd never done a video game score before, but I'd just recently finished 3 film scores, so I jumped at the chance to be involved. Today marked the release of this game. It's called Near Death and you play as a survivor of a plane crash on a remote research base in the Antarctic. The premise of the game is to survive the condition 1 storm and the elements and live long enough to make your escape. It's a fantasticly brutal game, especially when you turn the hints off and try and fend for yourself! I'm delighted to have worked on this and I'd love it if you all went and bought a copy of it (with the DLC soundtrack, of course hehe) and let me know what you think at some point.

Links to buy the game are all here:

Not a gamer? I've got you covered too:

Sunday, July 24

The Blackout Experiments

So here's the first release of some of my recent film score work.  The Blackout Experiments is out now at selected theatres across the US and also available on several on-demand sites, including iTunes and Google Play.  More info here:

Tuesday, July 19